Cpp Programming Classes And Objects Complete Guide

 Last Update:2025-06-23T00:00:00     .NET School AI Teacher - SELECT ANY TEXT TO EXPLANATION.    8 mins read      Difficulty-Level: beginner

Understanding the Core Concepts of CPP Programming Classes and Objects

C++ Programming: Classes and Objects - Detailed Explanation with Important Information

Understanding Classes in C++

A class in C++ is a blueprint for creating objects (a particular data structure). It defines a datatype by bundling data of different types and methods that can operate on that data. Classes encapsulate data for the object, providing only the functions that are permitted to use that data, thereby maintaining data integrity and security.

Here’s a basic example:

class Rectangle {
private:
    int width;
    int height;

public:
    void setValues(int w, int h);
    int area();
};

void Rectangle::setValues(int w, int h) {
    width  = w;
    height = h;
}

int Rectangle::area() {
    return width * height;
}
  • Data Members: width and height are private data members of the Rectangle class. They hold the state (or attributes) of the Rectangle object.
  • Member Functions: setValues and area are public member functions. They encapsulate the behaviors (or methods) associated with the Rectangle object.

Understanding Objects in C++

An object is an instance of a class. It represents a specific element of a class with actual values. When an object is created, memory is allocated for the data members, and the member functions can be called to perform operations on the data.

Continuing with the previous example:

int main() {
    Rectangle rect1;    // Creating an object of Rectangle
    rect1.setValues(3, 4);
    cout << "Area of rect1: " << rect1.area() << endl;
    return 0;
}
  • Object Creation: Rectangle rect1; creates a new object named rect1 based on the Rectangle class.
  • Using Objects: Member functions setValues() and area() are called on rect1 to set its dimensions and compute its area.

Access Specifiers

Access specifiers in C++ control the visibility of class members (data and functions). The major access specifiers are:

  • Private: Members are accessible only within the class where they are declared. They cannot be accessed from outside the class, including derived classes.
  • Protected: Members are accessible within the class and in derived classes, but not from outside the class.
  • Public: Members are accessible from anywhere that the class can be accessed.
class BankAccount {
private:
    double balance;

protected:
    void updateBalance(double amount);

public:
    void deposit(double amount);
    double getBalance();
};
  • Encapsulation: Use of access specifiers facilitates encapsulation, a fundamental principle of OOP that protects data and exposes it only through well-defined interfaces.

Constructors and Destructors

Constructors are special member functions that are called automatically when an object of a class is created. They initialize the object's data members and can have parameters.

Destructors are also special member functions that are called automatically when an object is destroyed. They perform necessary cleanup tasks.

Here’s an example with constructors and destructors:

class Example {
private:
    int value;

public:
    Example(int v);            // Constructor
    ~Example();                // Destructor
    void printValue();
};

Example::Example(int v) {
    value = v;
    cout << "Constructor called with value: " << value << endl;
}

Example::~Example() {
    cout << "Destructor called, value was: " << value << endl;
}

void Example::printValue() {
    cout << "Current value: " << value << endl;
}

int main() {
    Example obj(10);     // Constructor is called here
    obj.printValue();
    // Destructor is called here when obj goes out of scope
    return 0;
}
  • Initialization: Constructors ensure that objects are properly initialized right after their creation.
  • Cleanup: Destructors help in freeing resources and preventing memory leaks.

Inheritance

Inheritance is another core concept in OOP that allows a class to inherit properties and behaviors from another class. The class that inherits is called the derived class, and the class from which it inherits is called the base class.

class Shape {
protected:
    double area;

public:
    virtual double getArea() = 0;
};

class Circle : public Shape {
private:
    double radius;

public:
    Circle(double r) : radius(r) {
        area = 3.14159 * r * r;
    }

    double getArea() override {
        return area;
    }
};
  • Reusability: Inheritance promotes code reusability by allowing new classes to be derived from existing ones.
  • Polymorphism: It supports polymorphism, where objects of different classes can be treated as objects of a common superclass.

The this Pointer

The this pointer is a special pointer in C++ that points to the object for which the member function is being called. It is often used to refer to the object’s own data members when they are overshadowed by local variables with the same names.

Online Code run

🔔 Note: Select your programming language to check or run code at

💻 Run Code Compiler

Step-by-Step Guide: How to Implement CPP Programming Classes and Objects

Step-by-Step Example: Classes and Objects in C++

Step 1: Setting Up the Project

Make sure you have a C++ compiler installed, such as GCC or MSVC. For this example, we'll assume you're using a simple text editor (like VS Code) and compiling from the command line.

  1. Create a new file and name it class_example.cpp.
  2. Open the file in your text editor.

Step 2: Define a Class

We'll define a simple Car class with private member variables, a constructor to initialize them, and public member functions to interact with those variables.

#include <iostream>
#include <string>

// Define the Car class
class Car {
private:
    std::string make;
    std::string model;
    int year;

public:
    // Constructor to initialize the Car object
    Car(std::string m, std::string mod, int y) : make(m), model(mod), year(y) {}

    // Getter method for make
    std::string getMake() const {
        return make;
    }

    // Getter method for model
    std::string getModel() const {
        return model;
    }

    // Getter method for year
    int getYear() const {
        return year;
    }

    // Method to display car details
    void displayDetails() const {
        std::cout << "Car Details:\n";
        std::cout << "Make: " << make << "\n";
        std::cout << "Model: " << model << "\n";
        std::cout << "Year: " << year << "\n";
    }
};

Step 3: Create Objects of the Class

After defining the class, we need to create instances (objects) of the Car class.

int main() {
    // Create a Car object named myCar
    Car myCar("Toyota", "Corolla", 2022);

    // Create another Car object named theirCar
    Car theirCar("Honda", "Civic", 2021);

    return 0;
}

Step 4: Use the Methods of the Class

We can now use the member functions defined in the Car class to access and manipulate the object's data.

#include <iostream>
#include <string>

// Define the Car class
class Car {
private:
    std::string make;
    std::string model;
    int year;

public:
    // Constructor to initialize the Car object
    Car(std::string m, std::string mod, int y) : make(m), model(mod), year(y) {}

    // Getter method for make
    std::string getMake() const {
        return make;
    }

    // Getter method for model
    std::string getModel() const {
        return model;
    }

    // Getter method for year
    int getYear() const {
        return year;
    }

    // Method to display car details
    void displayDetails() const {
        std::cout << "Car Details:\n";
        std::cout << "Make: " << make << "\n";
        std::cout << "Model: " << model << "\n";
        std::cout << "Year: " << year << "\n";
    }
};

int main() {
    // Create a Car object named myCar
    Car myCar("Toyota", "Corolla", 2022);

    // Create another Car object named theirCar
    Car theirCar("Honda", "Civic", 2021);

    // Display details of the first car
    std::cout << "First Car:\n";
    myCar.displayDetails();

    // Display details of the second car
    std::cout << "\nSecond Car:\n";
    theirCar.displayDetails();

    // Access individual properties of the first car
    std::cout << "\nMake of the first car: " << myCar.getMake() << "\n";
    std::cout << "Model of the first car: " << myCar.getModel() << "\n";
    std::cout << "Year of the first car: " << myCar.getYear() << "\n";

    return 0;
}

Step 5: Compile and Run the Program

  1. Open the Command Line Interface (CLI) and navigate to the directory where your class_example.cpp file is located.
  2. Compile the program by running:
g++ -o class_example class_example.cpp

The above command tells GCC to compile class_example.cpp and link the output into an executable named class_example.

  1. Run the compiled program:
./class_example

Expected Output:

First Car:
Car Details:
Make: Toyota
Model: Corolla
Year: 2022

Second Car:
Car Details:
Make: Honda
Model: Civic
Year: 2021

Make of the first car: Toyota
Model of the first car: Corolla
Year of the first car: 2022

Explanation:

  • Class Definition: The Car class has three private member variables: make, model, and year. These are encapsulated within the class.

  • Constructor: The constructor Car(std::string m, std::string mod, int y) is used to initialize the members when an object is created. The : make(m), model(mod), year(y) part is an initializer list that sets the values.

  • Private vs Public: The member variables are private, which means they cannot be accessed directly from outside the class. We provide public getter methods getMake(), getModel(), and getYear() to access these values.

  • Member Functions: displayDetails() is a public member function that prints out all the details of the car.

  • Creating Objects: In main(), we create instances of the Car class by passing the required parameters to the constructor.

Top 10 Interview Questions & Answers on CPP Programming Classes and Objects

Top 10 Questions and Answers on C++ Programming: Classes and Objects

1. What is a Class in C++?

class Car {
private:
    string make;
public:
    void setMake(string m) { make = m; }
    string getMake() { return make; }
};

2. What is an Object in C++?

Answer: An object is an instance of a class. When a class is defined, no memory is allocated until an object is created from the class. An object includes both the data and functions defined in the class.

Car myCar;  // myCar is an object of the class Car

3. What is Encapsulation in C++?

Answer: Encapsulation is one of the fundamental principles of object-oriented programming that involves bundling the data (attributes) and the functions (methods) that operate on the data into a single unit or class. It restricts direct access to some of the object's components, which can prevent the accidental modification of data.

class Account {
private:
    double balance;
public:
    void deposit(double amount) { balance += amount; }
    double getBalance() { return balance; }
};

4. What are Access Specifiers in C++?

Answer: Access specifiers define whether other parts of your program can access the specific member. C++ has three access specifiers:

  • public: members are accessible from outside the class.
  • private: members cannot be accessed (or viewed) from outside the class.
  • protected: members cannot be accessed from outside the class, however, they can be accessed in inherited classes.
class Vehicle {
public:
    string type;   // public access
private:
    int year;      // private access
protected:
    string color;  // protected access
};

5. What is a Constructor in C++?

Answer: A constructor in C++ is a special member function of a class that is called by the compiler every time an object of that class is instantiated. Constructors are typically used to initialize the member variables of the class.

class Cat {
private:
    string name;
    int age;
public:
    Cat(string n, int a) { name = n; age = a; }
};

6. What is Destructor in C++?

Answer: A destructor is a special member function of a class that is called by the compiler when an object of that class is destroyed. It is used to free any resources the object may have used during its lifetime.

class Car {
private:
    string model;
    int year;
public:
    ~Car() { /* cleanup code */ }
};

7. What is the Difference Between a Deep Copy and a Shallow Copy in C++?

Answer:

  • Shallow Copy: Copies the address of the memory allocated to one pointer variable to another pointer variable. Changes made through one pointer reflect in the other.
  • Deep Copy: Allocates memory for the objects of the class and copies the values from one object to another. Changes made in one object do not affect the other.
class Sample {
private:
    int* ptr;
public:
    Sample(int v) { ptr = new int(v); }
    // Shallow Copy Constructor
    Sample(const Sample& obj) { ptr = obj.ptr; }
    // Deep Copy Constructor
    Sample(const Sample& obj) {
        ptr = new int;
        *ptr = *obj.ptr;
    }
    ~Sample() { delete ptr; }
};

8. What is Inheritance in C++?

Answer: Inheritance allows a new class, known as the derived class, to inherit the attributes and methods of an existing class, referred to as the base class. This mechanism promotes code reusability and the hierarchical relationship.

class Animal {
public:
    void eat() { /* common eating behavior */ }
};
class Dog : public Animal {
public:
    void bark() { /* specific dog behavior */ }
};

9. What is Polymorphism in C++?

Answer: Polymorphism allows objects to be treated as instances of their parent class. The most common use of polymorphism is when a parent class reference is used to refer to a child class object. It is mainly achieved through method overriding (virtual functions) and operator overloading.

class Shape {
public:
    virtual void draw() { /* code to draw */ }
};
class Circle : public Shape {
public:
    void draw() override { /* code to draw circle */ }
};

10. What is a Friend Function in C++?

Answer: A friend function is a function that is not a member of a class but has access to the private and protected members of the class. To declare a friend function, precede the function prototype in the class definition with the keyword friend.

You May Like This Related .NET Topic

Login to post a comment.